Part 11: Meeting the Locals
Part 11a - Meeting the Locals


Moooom, we're home!


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Coyote and Cherry Bomb walk off.


She rewards us with 1,000 nuyen, not too shabby at all.



Well, that's not exactly what they say. Dropping most of the slang in the later games, even if it was due to the change of location, wasn't a huge loss.


After this we can ask her a few more questions.




With weapon skills that low, I'm surprised it took this long for something to go wrong.



(Mr./Mrs.) Johnson is a common pseudonym used by corporate employers who hire Shadowrunners. The exact moniker used varies depending on which part of the world you're in.



Sure enough, we find the man short ways away.




We do have those gems from earlier, but just selling them off probably wouldn't please this Delilah guy who asked Coyote to steal them in the first place.

Back in the back, Johnny just repeats what Kubota said about the piano (which is right next to him) so we'll chat with Kluwe instead.



I'm pretty sure that with a CH of 8 all he needs to do is keep picking the Charisma checks in their conversations and they'll be together forever.




Let's hope it stays that way, anyone who doesn't enjoy answering random questions will probably get sick of us real fast.




He was going to say "goblinized" which is the term used for people who turned into orks and trolls back in '21.


Sounds extremely unhygienic.


Afterwards we take a look at the piano.

We can inspect it further:

We can play "Chopsticks" on it:

Screw you janitor guy. Finally, we can play the notes Kubota told us about :

G-A-F-F-C is apparently a reference to the film 'Close Encounters of the Third Kind'.
Down we go.

(For whatever reason, this track is not present in the official soundtrack at all. It also sounds a bit like a callback to some older track, but I'm not sure which one.)

Talking to Dr. Castle there is our primary objective, but let's look around first.

The northern part of the safe house is our local shopping center. The man behind the counter is Eric the outfit merchant we met earlier, but the other three are new acquaintances.
Let's start from the left.


Finally, someone who speaks our language. Upon request David can provide us with a bunch of poorly-concealed tutorials about decking, but let's just take a look at what he's selling.

The first cyberdecks

There's no real reason to ever buy the CTY-360 unless you're just lightly dabbling in decking and simply don't have the skill for the Kraftwerk-1. Going from 2 AP to 3 AP is worth the extra ¥250 by itself.

Combat in the Matrix is almost identical to normal combat, and Expert System Programs or ESPs act as temporary companions which the decker can summon using these "items". They're not very strong, especially without investment in the ESP Control skill, but they do automatically replenish between missions.
They're more of a luxury purchase than a necessity so we won't get any at least for now.

Last but certainly not least we have a truckload of different programs, which is Matrix language for "spells". They're dirt cheap, so there's no reason for us not to buy as many as we can equip.
Our final haul ends up being the Renraku Kraftwerk-1 deck together with the Blaster, Killer, Medic and Sniffer programs.


I don't know about heat or invisibility, but teleportation certainly does seem to be on his list of superpowers.

We could ask him about decking and he'd give us a brief tutorial as well but we'll cover that when we get there.



This question comes a little out of nowhere, huh?
The short version of the Echo Mirage is that they were a badass squad of deckers (amongst the first on that field) trained by the US government. Together with an AI they eventually stopped an immensely destructive computer virus around 2030, but they were so good at bypassing security systems that the same government wanted them dead afterwards.


Moving on to the next fella.

[When he speaks, the ork's voice is soft and thoughtful, and he talks almost exclusively in numbers: calibers, ranges, rounds per second, arc of fire, razoring factor, tensile strength and, of course, price.]
I'd be real careful with my words too if I were him, you don't get to bite your tongue by accident more than once with fangs like that.



"Strict UCAS military spec" apparently includes baseball bats and makeshit home-made shotguns.

His store is almost identical to Jin Parks' from before, but also with one weapon tier higher. Not much we haven't seen before and no bayonets either, so we just move on to the final new face.



Like Noog from earlier, Aljernon sells strictly magic stuff for the spellcaster classes, none of which we can use at all. Very exciting.
Eric has nothing to say either, so it's time to go see how Coyote's holding up. But we'll leave that to the second half of this update.